ISSN 1695-5951

Node "Gameplay: art, videogames and culture"

Pain games

Pau Waelder (pau@pauwaelder.com)
Independent art critic and curator
Abstract

This article describes various works of digital art which use pain as a form of interaction in the context of a two-player game, specifically PainStation (2001-2003) and LegShocker (2002), by Tilman Reiff and Volker Morawe; Tekken Torture (2001), by C-Level; and Taser Tag (2005), by Randy Sarafan. On the basis of a presentation of the works in question and an analysis of the nature of games and pain, the article aims to offer an introduction to the implications of the incorporation of an extreme physical stimulus into a game-based context, as well as to indicate what leads players to perceive a painful experience as something entertaining and even addictive.





Keywords
addiction, aggressiveness, entertainment, pain, videogame
Submission date: October 2007
Accepted in: October 2007
Published in: December 2007



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