ISSN 1575-2275Legal Deposit B.20995-99

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Article

Games culture and media practices

Elisenda Ardèvol (eardevol@uoc.edu)
Lecturer in the UOC Faculty of Humanities

Antoni Roig (aroigt@uoc.edu)
Lecturer in the UOC Faculty of Information and Communication Sciences

Gemma San Cornelio (gsan_cornelio@uoc.edu)
Lecturer in the UOC Faculty of Information and Communication Sciences

Ruth Pagès (rpagesp@uoc.edu)
Researcher with IN3 (UOC) with a postdoctoral theses research grant

Pau Alsina (palsinag@uoc.edu)
Lecturer in the UOC Faculty of Humanities

Abstract

Our aim in this article is to explore the relationship between videogames and other practices related to audiovisual media in everyday life; we are specifically interested in examining how far videogames, as a cultural form that combines audiovisual narrative with the fun of a game, may be useful in understanding broader cultural transformations in relation to cultural production in the new media context opened up by information and communication technologies.

Keywords

audiovisual, culture, game, new media, videogames

Submission date: February 2007
Published in: May 2007

UOC

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