The Theory of the Virtual
Class
Not a wired culture, but a
culture that is wired shut
Arthur Kroker and Michael A. Weinstein
http://www.rochester.edu/College/FS/Publications/KrokerVirtual.html
This text comprises Chapter One of Data Trash: the theory of the virtual
class (New York: St. Martin's Press, 1994: 4-26. Used here with the
permission of the authors.
Wired Shut
Wired intends to profit from the Internet.
And so do a lot of others. "People are going to have to realize that the
Net is another medium, and it has to be sponsored commercially and it has to
play by the rules of the marketplace," says John Battelle, Wired's
28-year old managing editor. "You're still going to have sponsorship,
advertising, the rules of the game, because it's just necessary to make
commerce work." "I think that a lot of what some of the original Net
god-utopians were thinking," continued Battelle, "is that there was
just going to be this sort of huge anarchist, utopian, bliss medium, where
there are no rules and everything is just sort of open. That's a great thought,
but it's not going to work. And when the Time Warners get on the Net in a hard
fashion it's going to be the people who first create the commerce and the
environment, like Wired, that will be the market leaders."
Andrew Leonard, "Hot-Wired"
The Bay Guardian
The twentieth-century ends with the growth of cyber-authoritarianism,
a stridently pro-technotopia movement, particularly in the mass media, typified
by an obsession to the point of hysteria with emergent technologies, and with a
consistent and very deliberate attempt to shutdown, silence, and exclude any
perspectives critical of technotopia. Not a wired culture, but a virtual culture
that is wired shut: compulsively fixated on digital technology as a source of
salvation from the reality of a lonely culture and radical social disconnection
from everyday life, and determined to exclude from public debate any perspective
that is not a cheerleader for the coming-to-be of the fully realized
technological society. The virtual class is populated by would-be astronauts who
never got the chance to go to the moon, and they do not easily accept criticism
of this new Apollo project for the body telematic.
This is unfortunate since it is less a matter of being pro- or antitechnology,
but of developing a critical perspective on the ethics of virtuality. When
technology mutates into virtuality, the direction of political debate becomes
clarified. If we cannot escape the hardwiring of(our) bodies into wireless
culture, then how can we inscribe primary ethical concerns onto the will to
virtuality? How can we turn the virtual horizon in the direction of substantive
human values: aesthetic creativity, social solidarity, democratic discourse, and
economic justice? To link the relentless drive to cyberspace with ethical
concerns is, of course, to give the lie to technological liberalism. To insist,
that is, that the coming-to-be of the will to virtuality, and with it the
emergence of our doubled fate as either body dumps or hyper-texted bodies,
virtualizers or data trash, does not relax the traditional human injunction to
give primacy to the ethical ends of the technological purposes we choose (or the
will to virtuality that chooses us).
Privileging the question of ethics via virtuality lays bare the impulse to
nihilism that is central to the virtual class. For it, the drive to planetary
mastery represented by the will to virtuality relegates the ethical suasion to
the electronic trashbin. Claiming with monumental hubris to be already beyond
good and evil, it assumes perfect equivalency between the will to virtuality and
the will to the (virtual) good. If the good is equivalent to the disintegration
of experience into cybernetic interactivity or to the disappearance of memory
and solitary reflection into massive Sunstations of archived information, then
the virtual class is the leading exponent of the era of telematic ethics. Far
from having abandoned ethical concerns, the virtual class has patched a coherent,
dynamic, and comprehensive system of ethics onto the hard-line processors of the
will to virtuality. Against economic justice, the virtual class practices a
mixture of predatory capitalism and gung-ho technocratic rationalisations for
laying waste to social concerns for employment, with insistent demands for
"restructuring economies," "public policies of labor adjustment,"
and "deficit cutting, "all aimed at maximal profitability. Against
democratic discourse, the virtual class institutes anew the authoritarian mind,
projecting its class interests onto cyberspace from which vantage point it
crushes any and all dissent to the prevailing orthodoxies of technotopia. For
the virtual class, politics is about absolute control over intellectual property
by means of war-like strategies of communication, control, and command. Against
social solidarity, the virtual class promotes a grisly form of raw social
materialism, whereby social experience is reduced to its prosthetic after-effects:
the body becomes a passive archive to be processed, entertained, and stockpiled
by the seduction apertures of the virtual reality complex. And finally, against
aesthetic creativity, the virtual class promotes the value of pattern-maintenance
(of its own choosing),whereby human intelligence is reduced to a circulating
medium of cybernetic exchange floating in the interfaces of the cultural
animation machines. Key to the success of the virtual class is its promotion of
a radically diminished vision of human experience and of a disintegrated
conception of the human good: for virtualizers, the good is ultimately that
which disappears human subjectivity, substituting the war-machine of cyberspace
for the data trash of experience. Beyond this, the virtual class can achieve
dominance today because its reduced vision of human experience consists of a
digital superhighway, a fatal scene of circulation and gridlock, which
corresponds to how the late twentieth-century mind likes to see itself. Reverse
nihilism: not the nihilistic will as projected outwards onto an external
object, but the nihilistic will turned inwards, decomposing subjectivity,
reducing the self to an object of conscience- and body vivisectioning. What does
it mean when the body is virtualized without a sustaining ethical vision? Can
anyone be strong enough for this? What results is rage against the body: a
hatred of existence that can only be satisfied by an abandonment of flesh and
subjectivity and, with it, a flight into virtuality. Virtuality without ethics
is a primal scene of social suicide: a site of mass cryogenics where bodies are
quick-frozen for future resequencing by the archived data networks. The virtual
class can be this dynamic because it is already the after-shock of the living
dead: body vivisectionists and early (mind) abandoners surfing the Net on a road
trip to the virtual Inferno.
"Adapt or You're Toast"
The virtual class has driven to global power along the
digital superhighway. Representing perfectly the expansionary interests of the
recombinant commodity-form, the virtual class has seized the imagination of
contemporary culture by conceiving a techno-utopian high-speed cybernetic grid
for traveling across the electronic frontier. In this mythology of the new
technological frontier, contemporary society is either equipped for fast travel
down the main arterial lanes of the information highway, or it simply ceases to
exist as a functioning member of technotopia. As the CEO's and the specialist
consultants of the virtual class triumphantly proclaim: "Adapt or you're
toast."
We now live in the age of dead information, dead (electronic)space, and dead (cybernetic)
rhetoric. Dead information? That's our cooptation as servomechanisms of
the cybernetic grid (the digital superhighway) that swallows bodies, and even
whole societies, into the dynamic momentum of its telematic logic. Always
working on the basis of the illusion of enhanced interactivity, the digital
superhighway is really about the full immersion of the flesh into its virtual
double. As dead (electronic) space, the digital superhighway is a big
real estate venture in cybernetic form, where competing claims to intellectual
property rights in an array of multi media technologies of communication are at
stake. No longer capitalism under the doubled sign of consumer and production
models, the digital superhighway represents the disappearance of capitalism into
colonized virtual space. And dead(cybernetic) rhetoric? That's the
Internet's subordination to the predatory business interests of a virtual class,
which might pay virtual lip service to the growth of electronic communities on a
global basis, but which is devoted in actuality to shutting down the anarchy of
the Net in favor of virtualized (commercial) exchange. Like a mirror image, the
digital superhighway always means its opposite: not an open telematic autoroute
for fast circulation across the electronic galaxy, but an immensely seductive
harvesting machine for delivering bodies, culture, and labor to virtualization.
The information highway is paved with(our) flesh. So consequently, the theory
of the virtual class: cultural accommodation to technotopia is its goal,
political consolidation (around the aims of the virtual class) its method,
multimedia nervous systems its relay, and(our) disappearance into pure
virtualities its ecstatic destiny.
That there is an inherent political contradiction between the attempt by the
virtual class to liquidate the sprawling web of the Internet in favor of the
smooth telematic vision of the digital superhighway is apparent. The information
highway is the antithesis of the Net, in much the same way as the virtual class
must destroy the public dimension of the Internet for its own survival.
The informational technology of the Internet as a new force of virtual
production provides the social conditions necessary for instituting
fundamentally new relations of electronic creation. Spontaneously and
certainly against the long-range interests of the virtual class, the Internet
has been swamped by demands for meaning. Newly screen-radiated scholars dream up
visions of a Virtual University, the population of Amsterdam goes on-line as
Digital City, environmentalists become web weavers as they form a global Green
cybernetic informational grid, and a new generation of fiction writers develops
forms of telematic writing that mirror the crystalline structures and
multiphasal connections of hypertext.
But, of course, for the virtual class, content slows the speed of virtualized
exchange, and meaning becomes the antagonistic contradiction of data.
Accordingly, demands for meaning must be immediately denied as just another road-kill
along the virtual highway. As such, the virtual class exercises its intense
obsessive compulsive drive to subordinate society to the telematic mythology of
the digital superhighway. The democratic possibilities of the Internet, with its
immanent appeal to new forms of global communication, might have been the
seduction-strategy appropriate for the construction of the digital superhighway,
but now that the cybernetic grid is firmly in control, the virtual class must
move to liquidate the Internet. It is an old scenario, repeated this time in
virtual form. Marx understood this first: every technology releases opposing
possibilities towards emancipation and domination. Like its early bourgeois
predecessors at the birth of capitalism, the virtual class christens the birth
of technotopia by suppressing the potentially emancipatory relations of
production released by the Internet in favor of the traditionally predatory
force of production signified by the digital superhighway. Data is the anti-virus
of meaning--telematic information refuses to be slowed down by the drag-weight
of content. And the virtual class seeks to exterminate the social possibilities
of the Internet. These are the first lessons of the theory of the virtual class.
Information Highway/Media Net:
Virtual Pastoral Power
The "information highway" has become the key
route into virtuality.
The "information highway" is another term for what we call the
"media net." It's a question of whether we're cruising on a highway or
being caught up in a Net, always already available for (further) processing. The
"highway" is definitely an answer to "Star Wars": the
communications complex takes over from the "military-industrial complex."
Unlike "Star Wars," however, the "highway" has already (de)materialized
in the world behind the monitors: cyber-space. For crash theory there is an
irony: the highway is a trompe l'oeil of possessive individualism covering the
individual possessed by the net, sucked into the imploded, impossible world
behind the screen, related to the dubious world of ordinary perception through
cyberspace.
Information Highway vs. Media Net
The prophet-hypesters of the information highway, from
President Bill Clinton, U.S.A., to President Bill Gates, Microsoft, proclaim a
revolution to a higher level of bourgeois consciousness. The highway is the
utopia of the possessive individual: the possessive individual now resides in
technotopia.
This is how the higher level of bourgeois consciousness comes to be in grades of
perfection. Firstly, we enter an information highway which promises the
"individual" access to "information" from the universal
archive instantly and about anything. The capacity of the Net to hold
information is virtually infinite and, with the inevitable advances in
microprocessors, its capacities to gather, combine, and relay information will
be equal to any demand for access. Are you curious about anything? The answer is
right at your fingertips. More seriously, do you need to know something? A touch
of a button will get you what you need and eventually your brain waves alone (telekinesis
fantasy) will do it. Here is the world as information completely at the beck and
call of the possessive individual(the individual, that is, who is possessed by
information). Here, everyone is a god who, if they are not omniscient all at
once, can at least entertain whatever information that they wish to have at any
time they wish to have it. Information is not the kind of thing that has to be
shared. If everyone all at once wanted to know who won the Stanley Cup in 1968
they could have the information simultaneously: cyberspace as the site of
Unamuno's panarchy, where each one is king.
At the next grade of perfection, the highway not only provides access to that
which is already given, but allows the "individual" to "interact"
with other "individuals," to create a society in cyber-space. The
freedom to access information will be matched by the freedom to access
individuals anywhere and at any time, since eventually everyone will be wired.
The hybridisation of television, telephone, and computer will produce every
possible refinement of mediated presence, allowing interactors an unprecedented
range of options for finely adjusting the distance of their relations. Through
the use of profiles, data banks, and bulletin boards people will be able to
connect with exactly those who will give them the most satisfaction, with whom
they share interests, opinions, projects, and sexual preferences, and for whom
they have need. Just as "individuals" will be able to access the realm
of "information"(anything from their financial and insurance records
to any movie ever made), they will also be able to access the domain of
"human" communicators to find the ones who are best suited to them. As
Bill Gates of Microsoft puts it: "The opportunity for people to reach out
and share is amazing." [1]
The information highway as technotopia is the place where "individuals"
command information for whatever purposes they entertain and find others with
whom to combine to pursue those purposes. As Gates puts it, it is "empowering
stuff." Technotopia is the seduction by which the flesh is drawn into the
Net. What seduces is the fantasy of "empowerment, "the center of the
contemporary possessive individualist complex. By having whatever information
one wants instantly and without effort, and by being linked to appropriate
associates one saves an immense amount of time and energy, and is more likely to
make better decisions for oneself. Who can complain about having more
information, especially if it can be accessed easily and appropriately by a
system of selectors that gives you what you ask for and nothing else, or even
better, that knows you so well that it gives you what you really want (need?) (is
good for you?), but did not even realize that you wanted?
The information highway means the death of the (human) agent and the triumph of
the expert program, the wisdom that the greatest specialist would give you.
Expert programs to diagnose you. Medical tests performed at home while you are
hooked up to a computer that are interpreted by an expert program. In order to
serve you, the "highway" will demand information from you. The
selector systems will have to get to know you, scan you, monitor you, give you
periodic tests. The expert program will be the new center for pastoral power.
This is, of course, still enacted under capitalism. You will have to pay for
information with money and there will be plenty of restrictions on its
accessibility. Leave that as a contradiction of the virtual class between the
capitalist organization of the highway and its technotopian vision: a
contradiction within possessive individualism. More importantly, you will pay
for information with information; indeed, you will be information.
The highway becomes the Net. What appears as "empowerment" is a trompe
l'oeil, a seduction, an entrapment in a Baudrillardian loop in which the Net
elicits information from the "user" and gives it back in what the
selectors say is an appropriate form for that user. The great agent of
possibility becomes the master tool of normalization, now a micro-normalization
with high specificity ... perhaps uniqueness! Each "individual" has a
unique disciplinary solution to hold them fast to the Net, where they are dumped
for image processing and image reception. The information highway is the way by
which bodies are drawn into cyber-space through the seduction of empowerment.
Bourgeois masculinity has always been pre-pubescent: the thoughts of little boys
thinking about what they would do if they controlled the world, but now the
world is cyber-space. The dream of being the god of cyber-space--public ideology
as the fantasy of pre-pubescent males: a regression from sex to an autistic
power drive.
Against the Virtual Class
The virtual class holds on to its worldview with
cynicism or with vicious naiveté. It is a compound of late nineteenth-century
Darwinian capitalism (retro-industrial Darwinism) and tech-hype. After what has
happened so far in the twentieth-century and is still going on in the way of
technological carnage, it is amusing to realize that there are still techno-fetishists
filled with enthusiasm about how technology is going to fulfill their pre-pubescent
dream, which they assume unthinkingly that every one inevitably shares with them.
Why? Is it so clear that technology cannot serve anything else than the last man
as the pre-pubescent boy who would like nothing else but to play video games
forever?
The retro-child. The virtual class is in its utopian visionary phase, filled
with cyber-worlds to conquer. What will it be in its consolidation phase when we
are fully entrapped in the Net and it starts tightening around us? Normalization
will come here too. Radically empowering computer land is the utopia of a rising
class identifying its peculiar occupational psychosis with (a wired)"humanity."
When we are immersed in the Net the fiction of the "possessive
individual" will be discarded from the virtual class's ideology in favor of
some sort of defense of cyber-slavery, in which the virtual class afffirms its
own slavery, along with that of all the rest, to the Net. This will be the
culminating moment of the ascetic priests (Nietzsche). One can only think of
Jonestown. The virtual class ushers itself and everyone else into the Net to
serve it as image/information resources and as image/information receptors.
Wired into the command functions at work and wired into the sensibility
functions when off work: the body as a function of cyber-space.
Panic Information Highway
Organizations are in a panic stampede to get on the
"information highway," to be players in cyber-space. Everyone wants in
on the exploitation of the new frontier and even more they don't want to be
killed in the real world, which will be managed ever-increasingly from cyber-space;
not to mention the efficiencies of the Net. For the moment the advantages of the
Net are not that obvious once you get on, but that is only a temporary situation.
The Net is filling up fast with everything imaginable and it's indefinitely
expandable.
There is another kind of panic in process about the "information highway."
This one from the concerned liberals who are afraid of the power of those who
will determine the configuration of the highway. In his report on Bill Gates,
John Seabrook provides an enlightening glimpse of Gates's character along with
cautionary warnings. We are concerned with the latter, with a specimen of the
liberal ideology which counts as the major ideological resistance to cyber tech-hype.
Seabrook frames his warnings within a bit of short-range futurology. There is a
new kind of computer on the way that will change our lives in incalculable ways:
"The new machine will be a communications device that connects people to
the information highway. It will penetrate far beyond the fifteen per cent of
American households that now own a computer, and it will control, or absorb,
other communications machines now in people's homes--the phone, the fax, the
television. It will sit in the living room, not in the study." [2]
The cyber command-machine: the entrance to the highway: the lip of the Net.
Seabrook notes that Bill Gates's current ambition is to have Microsoft be the
source of "the standard operating-system software for the information-highway
machine, just as it now supplies the standard operating system software, called
Windows, for the personal computer." [3]
The standard operating-system will be the program that makes possible specific
uses of the Net, all across the Net. Seabrook believes that by supplying the
standard operating system software for the "information highway machine"
Gates would gain great power: "If Gates does succeed in providing the
operating system for the new machine, he will have tremendous influence over the
way people communicate with one another: he, more than anyone else, will
determine what it is like to use the information highway." [4]
Seabrook shows a misunderstanding here of the "influence" of the
virtual class. What is the "influence" of a standard operating-system?
Would there be major differences among possible alternative competing operating-systems
for the information-highway machine that would alter significantly "the way
people communicate with each other?" Or, as with the phone system, is the
object simply to facilitate entry into the Net? If the latter is so, no power in
any conventional sense accrues to the organisational leader who wins the
competition to supply the system. Gates understands this. He wrote to Seabrook
that "the digital revolution is all about facilitation--creating tools to
make things easy." [5]
This is the gospel of the last man, not of the "technology-oriented
dictator" that one of his competitors is afraid that Gates might become.
There is greater power, of a wholly different kind than the conventional power
to order people around, in ushering people into the Net, in being the agent of
technological dependency. This is the power of silent seduction, of giving
accessibility to cyber-space. Bill Gates is not Zeus, casting thunderbolts, but
Charon, taking us across the electronic Styx into virtuality. Seabrook, the
techno-humanist liberal on a diversionary mission, is concerned with what goes
into cyber-space. He accepts the techno-hype and is afraid of a techno-fascism
that he refuses to acknowledge has already been instituted. Gates only cares
that we all get into cyber-space: the seducer as great facilitator.
Gates, indeed, has no interest in the conventional politics of the communication
revolution. As much as Seabrook tried to get him to acknowledge the question of
power, Gates would resist. He made his position plain in commenting that the
highway would have some "secondary effects that people will worry about."
That is not his problem, however: "We are involved in creating anew media
but it is not up to us to be the censors or referees of this media--it is up to
public policy to make those decisions." [6]
"Public policy" is what goes on to get the flesh to adjust to the Net.
The greater project is beyond policy, transcendent to it--that is the project of
wiring bodies to the Net. That everyone will be wired to the information-highway
machine is an historical inevitability that puts politics in its place as a
local clean-up activity around the Net. This is technotopianism in its purest
and most cynical form. Compare it to that other computer entrepreneur, the
retro-fascist Ross Perot, who uses the wealth he has gained from the information
industry to finance his appeal to a nationalistic policy. The technotopian has
no such leanings, but with vicious naiveté depends on liberal-fascist allies in
government to protect the Net. Gates has identified himself with Technology, the
greater power, the one that will finally be decisive. Through the silent
seduction of the operating-system.
The Virtual Class and Capitalism
The computer industry is in an intensive phase of
"creative destruction," the term coined by Schumpeter and used by the
neoDarwinian macho apologists for capitalism to refer to the economic killing
fields produced by rapid technological change. The Net is being brought into
actuality through the offices of ruthless capitalist competition, in which vast
empires fall and rise within a single decade (Big Blue/Microsoft).Under the
disciplinary liberal night watchman's protection of "private" property-rights,
capitalist freebooters destroy one another as they race to be the ones who
actualize the Net, just like the railroads of the nineteenth-century racing
across the continent. This means that the virtual class retains a strict
capitalist determination and that its representative social type must be a
capitalist, someone who is installing the highway to win a financial competition,
if nothing else. If one is not so minded in today's computer industry they will
be eaten alive. You will only be able to get personal kicks and pursue your (ressentiment-laden)idealistic
views of computer democracy in this industry if you sell. So you hype your ideas
and your ideals become hype--that is the twisted psychology of the virtual class:
not hyped ideology, but something of, by, and for the Net: ideological hype.
There are pure capitalists in the cyber industry and there are capitalists who
are also visionary computer specialists. The latter, in a spirit of vicious
naiveté, generate the ideological hype, a messianic element, that the former
take up cynically. It's the old story of the good cop and the bad cop. How come
the good cop tolerates the bad cop? So much for the computer democracy of cyber
possessive individualists. The economic base of the virtual class is the entire
communications industry everywhere it reaches. As a whole, this industry
processes ideological hype for capitalist ends. It is most significantly
constituted by cynicism, not viciously naive vision. Yet, though a small group
in numerical proportion to the whole virtual class, the visionaries are
essential to cyber-capitalism because they provide the ideological mediation to
seduce the flesh into the Net. In this sense the cynical capitalists and the
well-provided techies are merely drones, clearing the way for the Pied Piper's
parade.
A frontier mentality rules the drive into cyber-space. It is one of the supreme
ironies that a primitive form of capitalism, a retrocapitalism, is actualising
virtuality. The visionary cyber-capitalist is a hybrid monster of social
Darwinism and techno-populist individualism. It is just such an imminently
reversible figure that can provide the switching mechanism back and forth
between cyberspace and the collapsing space of (crashed) perception.
The most complete representative of the virtual class is the visionary
capitalist who is constituted by all of its contradictions and who, therefore,
secretes its ideological hype. The rest of the class tends to split the
contradictions: the visionless-cynical-business capitalists and the perhaps
visionary, perhaps skill-oriented, perhaps indifferent technointelligentsia of
cognitive scientists, engineers, computer scientists, video game developers, and
all the other communication specialists, ranged in hierarchies, but all
dependent for their economic support on the drive to virtualization. Whatever
contradictions there are within the virtual class--that is, the contradictions
stemming from the confrontation of bourgeois and proletarian--the class as a
whole supports the drive into cyber-space through the wired world. This is the
way it works in post late capitalism, where the communication complex is
repeating the pattern of class collaborationism that marked the old military
industrial complex. The drive into the Net is one of those great capitalist
techno projects that depends upon a concert of interests to sustain it, as it
sucks social energy into itself. The phenomenon of a collaborationist complex
harboring a retro-Darwinian competition is something new, but is stabilized, in
the final analysis, by a broad consensus among the capitalist components of the
virtual class that the liberal-fascist state structure is deserving of support.
Indeed, in the U.S.A. in the 1990s the state is the greatest producer of the
ideological hype of the "information highway." The virtual class has
its administration in the White House. The concerted drive into cyber-space
proceeds, all in the name of economic development and a utopian imaginary of
possessive individualists.
The Hyper-Texted Body or Nietzsche Gets a
Modem
But why be nostalgic? The old body type was always OK,
but the wired body with its micro flesh, multi-media channeled ports, cybernetic
fingers, and bubbling neuro-brain finely interfaced to the "standard
operating-system" of the Internet is infinitely better. Not really the
wired body of sci fi with its mutant designer look, or body flesh with its
ghostly reminders of nineteenth-century philosophy, but the hyper-texted body as
both: a wired nervous system embedded in living(dedicated) flesh.
The hyper-texted body with its dedicated flesh? That is our telematic future,
and it's not necessarily so bleak. Technology has always been our sheltering
environment: not second-order nature, but primal nature for the twenty-first-century
body. In the end, the virtual class is very old-fashioned. It clings to an
antiquated historical form--capitalism--and, on its behalf, wants to shut down
the creative possibilities of the Internet. Dedicated flesh rebels against the
virtual class. It does not want to be interfaced to the Net through modems and
external software black boxes, but actually wants to be an Internet. The
virtual class wants to appropriate emergent technologies for purposes of
authoritarian political control over cyberspace. It wants to drag technotopia
back to the age of the primitive politics of predatory capitalism. But dedicated
(geek) flesh wants something very different. Unlike the (typically European)
rejection of technotopia in favor of a newly emergent nostalgia movement under
the sign of "Back to Vinyl" in digital sound or "Back to Pencils"
in literature, dedicated flesh wants to deeply instantiate the age of
technotopia. Operating by means of the aesthetic strategy of over identification
with the feared and desired object, the hyper-texted body insists that ours is
already the era of post-capitalism, and even posttechnology. Taking the will to
virtuality seriously, it demands its telematic rights to be a functioning
interfaced body: to be a multimedia thinker, to patch BUS ports on its cyber-flesh
as it navigates the gravity well of the Internet, to create aesthetic visions
equal to the pure virtualities found everywhere on the now superseded digital
superhighway, and to become data to such a point of violent implosion that the
body finally breaks free of the confining myth of "wired culture" and
goes wireless.
The wireless body? That is the floating body, drifting around in the debris of
technotopia: encrypted flesh in a sea of data. The perfect evolutionary
successor to twentieth-century flesh, the wireless body fuses the speed of
virtualized exchange into its cellular structure. DNA-coated data is inserted
directly through spinal taps into dedicated flesh for better navigation through
the treacherous shoals of the electronic galaxy. Not a body without memory or
feelings, but the opposite. The wireless body is the battleground of the major
political and ethical conflicts of late twentieth and early twenty-first century
experience.
Perhaps the wireless body will be just a blank data dump, a floating petrie-dish
where all the brilliant residues of technotopia are mixed together in newly
recombinant forms. In this case, the wireless body would be an indefinitely
reprogrammable chip: microsoft flesh where the "standard operating-system"
of the new electronic age comes of the top of the TV set, flips inside the body
organic, and is soft-wired to a waiting vat of remaindered flesh.
But the wireless body could be, and already is, something very different. Not
the body as an organic grid for passively sampling all the drifting bytes of
recombinant culture, but the wireless body as a highly-charged theoretical and
political site: a moving field of aesthetic contestation for remapping the
galactic empire of technotopia. Data flesh can speak so confidently of the
possibility of multi-media democracy, of sex without secretions, and of
integrated (cyber-) relationships because it has already burst through to the
other side of technotopia: to that point of brilliant dissolution where the Net
comes alive, and begins to speak the language of wireless bodies in a wireless
world.
There are already many wireless bodies on the Internet: Many data travelers on
the virtual road have managed under the weight of the predatory capitalism of
the virtual class and the even weightier humanist prejudices against geek flesh,
to make of a charmed site for fusing the particle waves of all the passing data
into a new body type: hyper-texted bodies circulating as "webweavers"
in electronic space.
Refusing to be remaindered as flesh dumped by the virtual class, the hyper-texted
body bends virtuality to its own purposes. Here, the will to virtuality ceases
to be one-dimensional, becoming a doubled process, grisly yet creative, spatial
yet memoried, in full violent play as the hypertexted body. Always schizoid yet
fully integrated, the hyper-texted body swallows its modem, cuts its wired
connections to the information highway, and becomes its own system-operating
software, combining and remutating the surrounding datastorm into new
virtualities. And why not? Human flesh no longer exists, except as an incept of
the wireless world. Refuse, then, nostalgia for the surpassed past of
remaindered flesh, and hyper-text your way to the (World Wide) Webbed body: the
body that actually dances on its own data organs, sees with multi-media
graphical interface screens, makes new best tele-friends on the MOO, writes
electronic poetry on the disappearing edges of video, sound, and text
integrators, and insists on going beyond the tedious world of binary divisions
to the new cyber-mathematics of FITS. The hyper-texted body, then, is the
precursor of a new world of multi-media politics, fractalized economics, incept
personalities, and (cybernetically) interfaced relationships. After all, why
should the virtual class monopolize digital reality? It only wants to suppress
the creative possibilities of virtualization, privileging instead the tendencies
of technotopia towards new and more vicious forms of cyber-authoritarianism. The
virtual class only wants to subordinate digital reality to the will to
capitalism. The hyper-texted body responds to the challenge of virtualization by
making itself a monstrous double: pure virtuality/ pure flesh. Consequently, our
telematic future: the wireless body on the Net as a sequenced chip
microprogrammed by the virtual class for purposes of (its) maximal profitability,
or the wireless body as the leading-edge of critical subjectivity in the twenty-first
century. If the virtual class is the post-historical successor to the early
bourgeoisie of primitive capitalism, then the hyper-texted body is the Internet
equivalent of the Paris Commune: anarchistic, utopian, and in full revolt
against the suppression of the general (tele-)human possibilities of the Net in
favor of the specific (monetary) interests of the virtual class. Always already
the past to the future of the hypertexted body, the virtual class is the
particular interest that must be overcome by the hyper texted body of data trash
if the Net is to be gatewayed by soft ethics.
Soft ethics? Nietzsche's got a modem, and he is already rewriting the last pages
of The Will to Power as The Will to Virtuality. As the patron
saint of the hyper-texted body, Nietzsche is data trash to the smooth, unbroken
surface of the virtual class.
Soft Ideology
So then, some road maps for following the digital
route taken by the virtual class across the landscape of the body recombinant.
Map 1: The Digital Superhighway as Ruling Metaphor
The high-speed digital superhighway is the ruling
metaphor of the virtual class. As the class that specialises in virtualized
exchange, the information superhighway allows the virtual class to speak in the
language of encrypted data, circulate through all the capillaries of digital,
fibre optic electric space, and float at hyper-speed to the point where data
melts down into pure vitualities. The information superhighway is the playground
of the virtual class. While defining the virtual class, it is also the
privileged monopoly of global data communication.
As the language of the virtual class, the information superhighway is where the
virtual class lives, dreams, works, and conspires. Not accessible to all, the
information superhighway with its accelerated transfers of data, voice, and
video is open only to those possessing the privileged corporate codes. And not
evident to everyone, the information superhighway is also a site of global power
because it remains an invisible, placeless, floating electronic space to the
unvirtualized classes, to those, that is, who have been abandoned by the flight
of the virtual class to the telematic future. Here, virtual power is about
invisibility: the endocolonization of the unwired world of time, history, and
human flesh by the electronic body.
A space-binding technological medium of communication, the information
superhighway invests the electronic body of the virtual class with a new
language, fit for twenty first century simu-flesh and fibrillated nerve tissue.
Neither the late twentieth-century language of cyberspace (with its romantic
invocation of pure electronic space as the site of a "consensual
hallucination") nor the traditional laboratory language of recombinant
genetics, the information superhighway speaks the digital language of the
world's first post-flesh body. Post-flesh? That is the electronic body of the
virtual class: accessed by serial arrays of BUSports, animated by its 3-D
graphic interfaces, coded in its Web by its designated URL's (Uniform Resource
Locators), energized by the telematic dream of instantly disposable cybersex
machines, and reduced in its bodily movements to a twitching finger (on the
cyberdial) . The electronic body is equipped with a surfer's consciousness, and
is obsessed with its own disappearance into the inertial gridlock of high-speed.
A pure virtuality, the electronic body is always in flight (from itself): it
constitutes a sampler spectrum of the media force-fields which it navigates with
the assistance of communication satellites parked in deep-space orbital
trajectories. Certainly not a cyber-body, a "pure virtuality" is where
the electronic body is reborn as a living, (telematically) breathing simu-flesh:
a specimen of evolutionary implosion where technology merges with biology, the
result being the post-flesh body of the virtual class. Not a passively
engineered product of recombinant genetics, the electronic body as a pure
virtuality has its neural synapses coded with an instinctual drive to cut,
clone, and retranscribe the genetic strips of new media culture. Multi-media by
nature, space-binding by instinct, and driven by an obsession compulsion towards
its own disappearance down the information superhighway, the electronic body of
the virtual class is the first mutant-body type to appear on the long-range
scanners of the awaiting twenty-first-century.
Map 2: The Information "Superhighway"
Does Not Exist
Or maybe it is just the opposite? If the information
superhighway can be the ruling sign of the virtual class it is because it has no
existence other than that of an old modernist metaphor concealing the
disappearance of technology into virtuality, information into data, and the
highway into space-binding electronic circuitry. In this case, the concept of
the information superhighway simultaneously performs a revealing and concealing
function with respect to the virtual class. It reveals the deep association of
this class with high-speed virtualized exchange, but it conceals the drive to
global power on the part of the virtual class in favor of a comforting, romantic
myth of outlaw travel across the electronic frontier.
Take apart the dense ideogram of the information superhighway to see what is
inside and all the political tactics of the virtual class suddenly spill out:
its promotional rhetoric, its policing methods, its doubled strategy of an
ideology of facilitation and an actuality of virtualization, its ruling
illusions of immersion and interactivity, and its missionary commitment to
technotopia. The opposition to the virtual class also emerges: a growing
political critique based on hyper nostalgia("Back to Vinyl"),
reinforced by an alternative aesthetic refusal of the virtual class based on
over-identification with the electronic body ("Data Trash").
Map 3: Seduce and Virtualize
Functioning as the political ideology of the virtual
class, the information highway delivers up the body to virtualization. While its
promotional rhetoric is cloaked in a seductive ideology of facilitation, in
actuality the ruling metaphor of the information superhighway is a policing
mechanism by which human flesh is gripped in the cyberjaws of virtualization.
The ideology of facilitation? That is the promotional culture of the virtual
class which speaks eloquently about how the expansion of the high-speed data
network will facilitate every aspect of contemporary society: heightened
interactivity, increased high-tech employment in a "globally competitive
market," and a massive acceleration of access to knowledge. Not a
democratic discourse but a deeply authoritarian one, the ideology of
facilitation is always presented in the crisis context of technological
necessitarianism. As the CEO's of leading computer companies and their
specialist consultants like to say: We have no choice but to adapt or perish
given the technological inevitability associated with the coming to be of
technotopia. Or, as the virtual elite summarizes the situation: We will
be jettisoned into the history dump file if we don't submit to the imperatives
of digital technology.
Map 4: The Information Elite
Monarchs of the electronic kingdom, the information
elite rules the digital superhighway. Having no country except digital-land, no
history but for the passing electronic traces, and no future other than the
conquest of cyber-culture, the information elite is a global fraternity (mostly
male)of data hounds flying the virtual airways. Fueled by missionary enthusiasm
for the emergent technologies of technotopia, it is at the empty centre of
virtual power.
But like all high priests before them, from the ancient Egyptian ecclesiastics
and the Christian Cardinals to the Soviet Commissars, the information elite are
practitioners of a dead power. A precondition for operating at the centre of any
power is the sacred knowledge that power is dead, that its signs are always
cynical, and that the price for revealing this secret is expulsion or even death.
The information elite lives under the double sign of cynicism and an eternal law
of silence. If it should reveal the cynicism within or betray the secret of dead
power to the uninitiated its offending member would be executed immediately (or
in the twentieth-century version dumped from the virtual class in a classic
buyout). Information is a dead sign, and the information elite is the priestly
keeper of the eternal flame of the nothingness within.
Map 5: Soft Ideology
[Nickelodeon's] expansion into preschool territory
was part of a larger, marketing strategy for the company. . . "We
recognize that if we start getting kids to watch us at this age, we have them
for life,". . . "That's exactly the reason why we're doing it."
In its fifteen years, Nickelodeon has conquered the marketplace for children
between 6 and 11 years old.
New York Times, March 21, 1994
Soft TV is the new horizon of the electronic body. An
integrated multimedia world where the networks of cyberspace and television
suddenly merge into a common telematic language. Cablesoft, Videoway, Smart TV:
these are the futuristic (CompuTV) collector points for accessing, harvesting,
and distributing the remainders of the virtual body.
Soft TV expresses perfectly the ruling ideology of the virtual class. When the
networked world of the information superhighway is finally linked to TV, then
the will to virtuality will be free to produce fully functioning networked
bodies: cybershoppers, cyberbankers, and cybersex. Soft TV is an electronic
televisual space populated by body dumps where human flesh goes to be
virtualized. Itself a product of the will to virtuality, soft ideology is
necessarily virtual: a series of ruling illusions about the efficacy and
inevitability of the virtualization of human experience. Here, the future of the
hyper-human body is translated into the language of public policy for immediate
circulation through the international networks of political power. Consequently,
the soft ideology of the virtual class is based on three key illusions.
The Illusion of Interactivity: Consider Microsoft's newest corporate
venture, Cablesoft, which is actively promoted under the sign of enhanced
interactivity. Cablesoft is a multimedia world linking the programming language
of computers with television screens to produce fully integrated media. Cyber-Interactivity
is, however, the opposite of social relationships. The human presence is
reduced to a twitching finger, spastic body, and an oversaturated informational
pump that surfs the channels, and makes choices within strictly programmed
limits. What is really "interfaced" by Cablesoft, is the soft matter
of the brain. It is a standard operating system for melting previously
externalised technologies of communication into the human nervous system. And
what is the Cablesoft brain? It is multiplatform, multi-media, and multi-disciplinary:
a hyper-mind that has its neuro-synapses fired by directly accessed signals
drawn from passing data storms on the big bandwidth. The hypermind creates tele-consciousness
in its wake. Imagine Star Trek's image of the Borg stepping out of the
television screen and patching into the Cablesoft mind. Not the interesting
("You will be assimilated") Borg of the early episodes, but the smarmy
Borg of the latter episode. The "good Borg" has a veneer of individual
consciousness, but an inner reality of suburban consciousness that just wants to
do good for the human race. Cablesoft, then, as that point where the individual
mind embedded in spinal nerve tissue disappears, and is replaced by our
circulation as phasal moments in a new medium of cybernetic intelligence. Under
the entertainment cover of the ideology of facilitation, Cablesoft promises to
mind-meld (our) brains into a circulating process of cyber-intelligence: a total
human mind scan for the body electronic.
The Illusion of (Cyber)Knowledge: Soft TV is also sold under the sign of
the "knowledge society." Techno-hype has it that weed culture delivers
us to a vastly expanded range of human awareness. What is not said, however, is
that for the virtual class, true knowledge is cold data, and the very best data
of all is the willing read-out of the human sensorium into the info-net. That is
why there is such an immense social pressure today for everyone to get on the
Net. Unlike the 1950s, with its promotion of technology under the sign of "good
industrial design" for consumer society, the 1990s is typified by the
glorification of virtual technology under the banner of "good body design"
for the cyber-culture of tomorrow. In virtual culture, knowledge is literally
vacuumed from all the orifices of the body, society, and economy, downloaded
into data storage banks, and then sampled and resampled across the liquid media-net,
and all this in perfect synch with the expansionary momentum of the recombinant
commodity-form. When knowledge is reduced to information, then consciousness is
stripped of its lived connection to history, judgment, and experience. What
results is the illusion of an expanded knowledge society, and the reality of
virtual knowledge. Knowledge, that is, as a tightly controlled medium of
cybernetic exchange where thought has a disease, and that disease is called
information.
The Illusion of Expanded Choice: Soft TV has a veneer of expanded (consumer)
choice, but an inner reality of growing desensitisation and infantilization. A
multi-channeled world driven by the need for information by all the drifting
cyber-minds projects itself perfectly by the promise of 500 channel television.
A channel for every firing synapse, a data stream for every retro-mood. If there
can be such intense demand for quantum leaps of televisual information ports for
the hungry cablesoft brain it is because the cyber-mind has already patched to a
new emotional territory. Not expansive minds for expanded (Soft TV) choice, but
a fantastic infantilization of the televisual audience, with its fever pitch
connections between (emotional) primitivism and (multi-media) hypertech. Why the
charismatic appeal today of scandal TV and talk show formats privileging the
deterioration of the public mind? It is because virtual culture has already
evolved into a new, more insidious phase of nihilism: that moment where self-hatred
and self-abuse is so sharp that we willingly deliver ourselves up as the butt of
the TV joke. The cultural condition that makes this possible is that, like the
training programs for CIA assassins with their repeated exposure of agents to
brutal scenes of torture, Soft TV functions on the basis of desensitisation.
Floating corpses, live executions, rape TV: all delivered under the sign of
media fascination, and all with the intent of desensitising the soft mass of the
cyber-audience to the point of its humiliated complicity in the evil of the
times.
Map 6: The Red Guard Meets Generation X
The editors of AXCESS magazine, published in San
Diego, recently wrote about themselves as the "young entrepreneurs":
the leading-edge members of Generation X. At about the same time, a CBC TV
program, entitled "Red Capitalism," interviewed former members of the
Red Guard who have now become full-fledged participants of the rising Chinese
entrepreneurial class. So what happens when the old ideological competition
between capitalism and socialism disappears, and Generation X meets the Red
Guard on the world stage, they look in the mirror of shared economic interests,
and discover to their pleasant surprise that they are exactly the same(virtual)
class? Perhaps this fusion of unlikely partners in a global virtual class of
young entrepreneurs who are finally liberated from Cold War ideology was best
expressed by a high-ranking official at the Boeing Company when asked about the
linkage of human rights issues with the extension of "most favored nation"
status to China. He argued that there should be no relationship between politics
and trade: "We are living in the age of global competition." Without a
twinge of nostalgia for the disappeared rhetoric of "jobs for Americans,"
the official from Boeing is joined in this chorus for unimpeded free trade by
multinational corporate leaders (think of the American multinational directors
in China who castigated the U.S. Secretary of State for criticizing the Chinese
record on human rights) and government officials (the Canadian Minister for
External Affairs has recently announced a new public policy in relations with
Latin and South America whereby trade is cut loose from human rights issues). A
fundamental political objective of the virtual class is decoupling the linkage
between free trade (virtualized exchange) and human rights. That is why the
technotopians of Generation X and the ex-cadres of the Red Guard are hyper-linked
by the same ideology. With the death of communism, the world has undergone a big
political flip. In the glory days of the Cold War, business would have justified
its expansionary interests in the name of fighting the Red Menace. Today the
virtual class valorizes its recombinant interests in the name of emancipating
business from the shackles of (Cold War) political rhetoric. Like meaning before
it, human rights issues slow down the rate of circulation of virtualized
exchange, and, consequently, they must be eliminated from the political history
file.
The 1990s, therefore, are typified by the rapid decline of the hard ideologies
of capitalism and communism, and by the ascendancy of the soft ideology of the
virtual class. Soft ideology? That's the will to virtuality as the common
language of the new managerial elites of the postcapitalist, post-communist, and
also post-technological society.
Itself a product of the will to virtuality, soft ideology is necessarily
virtual: a series of ruling illusions about the efficacy and inevitability of
the virtualization of experience. Here, the future of the hyperhuman body is
translated into the language of public policy for immediate circulation through
the international networks of political power. When the Red Guard meets the (technotopian)
members of Generation X on the common ground of missionary enthusiasm for pan
capitalism, they insert themselves into the political economy of virtual reality
as its leading elites. As the young entrepreneurs of Generation X, the virtual
class finally has a name. Under the sign of the Red Guard gone technotopian, it
also has an historical destiny-- creating a new global "cultural revolution"
on behalf of unimpeded virtualized exchange. Finally, in the fusion of the young
entrepreneurs of Generation X and the Red Guard, it has a grisly political
method: sacrificing human rights at the altar of virtual (economic) expediency.
We're living in the new morning of a big (ideological) sign switch. The Cold War
of hard ideology may finally be over, but the new Cold War of soft ideology, the
one that pits the virtual class against all barriers to its global sovereignty,
is just beginning.