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Educational model

The value of the model

The UOC's educational model is the university’s main feature that distinguishes it since its introduction. It was created with the intention of appropriately responding to the educational needs of people committed to lifelong learning, and to make maximum use of the potential offered by the Web to complete an educational activity.

Characteristics

Dynamic and flexible

It has been conceived to adapt and evolve constantly in time, as the Internet and society of knowledge evolves. In this regard, it is a model that guarantees that students learn in a similar way to how they work, they communicate with each other and they have fun on the Web.

One of the added values of this model is that it guarantees the digital competences of students.

The student, at the centre of the teaching activity

It is a model that revolves around the design of spaces, resources and dynamics that favour learning. The student and his/her learning activity are at the centre of the teaching activity.

Assessment

The assessment is a perfect strategy integrated in the learning process, in the sense that it is conceived as a mechanism to learn and give reciprocal feedback of this process. That is why we say that UOC assessment is continuous and educational. In this regard, the assessment activities foster the achievement of learning objectives and competence acquisition. In this way, the student can be assessed while doing his/her activity and obtaining competences. 

Collaborative learning

The model is oriented toward collective participation and knowledge building from an interdisciplinary plan and it is open to the students’ learning, social and working experience. It is committed to collaborative learning through methodologies that involve resolving problems, project development participation, combined product creation, discussion and enquiry.

Teaching support

The student is accompanied at all times by specialised teaching staff whose main functions are guidance, advice, support and dynamism during the whole educational process. 

Virtual Campus

All of these elements combine and become interrelated in the Virtual Campus of the UOC. The life of the university community takes place in the Campus, and this community is made up of students, teachers, researchers, collaborators and administrators. The student has access to the virtual classrooms through the Campus. The classrooms are learning spaces where the teachers, classmates, content, activities and communication tools necessary for studying and learning can be found.

The description of the model

The learning activity is the central figure of the educational model. The students have three main elements with which to complete it: accompaniment, collaboration and the resources.

Model educatiu de la UOC

1. Accompaniment

This is the group of actions carried out by teaching staff to monitor students and to give them support in planning their work, in resolving activities, in assessment and in making decisions. At the same time, the student receives personalised treatment from teacher accompaniment, s/he enjoys continuous guidance during his/her academic path and s/he establishes relations and communication with the educational community.

2. Collaboration

This is understood as the set of communicative and participative dynamics that favour the combined building of knowledge among classmates and teachers, through teamwork to solve problems, develop projects and group product creation. 

3. The resources

They include the content, spaces and tools necessary to carry out the learning activities and their assessment. 

The dynamics and resources that these activities need to be very diverse, heterogenous and adaptable to a large scope of learning needs and situations. In this regard, the UOC is committed to providing the learning activity of the student with the most advanced technological and communication elements, some of which are:

  • Social tools that facilitate collaborative work (blogs, wikis, social markers, etc.),
  • Multimedia content that enables multidimensional content to be offered,
  • Advanced communication systems, both synchronous and asynchronous, which provide flexible and clear communication adapted to each situation (videoconference, collective intelligence systems in forums, etc.),
  • 3D virtual environments based on video games that permit interaction with people and objects simulating real situations, or
  • Access to teaching through mobile devices to support mobility.