Selection of books

James Paul Gee - Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo

Lo que nos ensean los videojuegos sobre el aprendizaje y el alfabetismo

James Paul Gee

abstract

James Paul Gees latest book is a must for all those who are interested in finding out what really happens when someone sits down to play Lara Croft, Tomb Raider, Arcanum or Deus Ex.
The scope of his argument includes comparing learning and literacy in video games with the learning and literacy in the work carried out in both effective and non-effective classrooms.
What Video Games Have to Teach Us About Learning and Literacy is a book that widens our horizons to the possibility that video games are in reality precursors to tools for teaching that will determine how we learn in the future.

keywords

video games, literacy, learning

catalogue card

Title: Lo que nos ensean los videojuegos sobre el aprendizaje y el alfabetismo
Author: James Paul Gee
Imprint: Archidona: Aljibe, cop. 2004
Collection: Aulae; 4
Subject: Video games ― Psychological aspects, Computer games ― Psychological aspects, Psychology of learning, Visual literacy, Children
ISBN: 84-9700-168-0

index

1. Introduccin: 36 formas de aprender un videojuego
2. mbitos semiticos: Es una prdida de tiempo jugar con los videojuegos?
3. Aprendizaje e identidad: Qu significa ser una semielfa?
4. Significado situado y aprendizaje: Qu debe hacer tras haber destruido la conspiracin global?
5. Decir y hacer: Por qu Lara Croft no obedece al profesor Von Croy?
6. Modelos culturales: Quiere ser el Sonic azul o el Sonic oscuro?
7. La mente social: Cmo se recupera el cadver despus de haber muerto?
8. Conclusin: Engaados o no?
Apndice: Los 36 principios de aprendizaje





 
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