This is a broad, cross-cutting and transdisciplinary line of research that primarily addresses the following areas:

  • The design, implementation and evaluation of digital solutions for the prevention, promotion and improvement of people's health.
  • The development of digital solutions (tools and/or methodologies) for professionals and patients, directed towards improving the effectiveness, efficiency and safety of existing interventions.
  • The study of organizational dynamics, state of health and well-being.

Specific thesis projects offered within of this line of research include the following:

Thesis Proposals


Research Group

e-Health applications in ophthalmology: using new display technologies in e-Health

The phones and tablets that fit in our bags and pockets include technology that only a few years ago was not universally available. Technology such as digital cameras or high-resolution displays are becoming increasingly sophisticated and have great potential for clinical use. We aim to explore the possibilities of using these novel and affordable technologies, including in alternative ways, to study processes related to vision and perception.

In our lab we have a Tobii HMD with integrated eye-tracking. We use this device to study pupil motion in different contexts and to generate realistic simulations applicable to visual impairment. 

At the moment we are working on several projects, but this field is rapidly evolving and new and fascinating solutions are being developed to address certain problems faced by researchers.

Dr David Merino

Dr Pierre Bourdin

Dr Laura Calvet 





Digital transformation of health and care

Digital health solutions have generated huge expectations as a way to reduce healthcare costs, since they have the potential to improve the efficiency and effectiveness of healthcare organizations, as well as the quality of the services provided. However, their use in day-to-day clinical practice is still limited. It is well known that the success of ICT use in healthcare is understood as the compatibility between clinical ICT systems and physicians' tasks, ICT support for information exchange, communication and collaboration in clinical practice, and interoperability and reliability. In this vein, we will be working on the following areas:

  • Understanding the factors that explain healthcare professionals' use of information and communication technologies (ICT), and the range of interconnection between clinical practices and digital devices and forms of information, and as well as the ways they are used in people' private lives.
  • Understanding the role that the structure of healthcare organizations, tasks, people policies, incentives and decision-making processes play in explaining how medical professionals overcome challenges in using ICT.
  • Understanding the effect on the nature of the doctor-patient relationship, the status of health informatics and also the effect hardware/software providers have on medical professionals' ICT use.  
Dr Francesc Saigí-Rubió I2TIC

Memory and virtual reality: using immersive technologies to study memory

Virtual reality (VR) and more generally immersive technologies offer interesting modalities for studying memory.They are particularly interesting for objectively assessing memory, as they allow us to control the environment surrounding our participants and to observe their behaviour in the simulation. This is very convenient when studying spatial memory, but VR can also be used to characterize episodic memory including memory for central and perceptual details, spatial and temporal contextual elements, binding, as well as memory encoding, memory perspective and memory training. VR is rapidly evolving and thus provides new solutions that should be used to tackle the problems being faced by researchers.

Dr Pierre Bourdin




Pain and virtual reality: using immersive technologies to relieve pain

Pain is a universal phenomenon that is sometimes seen as a public health issue, but which is primarily considered to be a medical problem. Traditional approaches involve pharmacotherapy. However, attention has now turned to virtual reality (VR) as a non-pharmacological alternative; for example, using VR as a distraction during medical diagnoses or painful therapeutic procedures. Indeed, VR has proven to be effective in reducing procedural pain, even in patients such as burn victims who undergo extremely painful procedures, as well as for helping with physical therapy. Additionally, unlike pharmacology, it presents only mild and infrequent side effects. However, despite promising results, further research is required to validate these findings and define optimal clinical parameters for its use. Moreover, further studies should also be concerned with hardware and software systems that are able to provide the greatest distraction at the lowest cost and adapt to the specific needs of each patient and pathology. VR is rapidly evolving and thus provides new solutions that should be used to tackle the problems being faced by researchers.

Dr Pierre Bourdin

Dr Rubén Nieto


eHealth Lab

e-Health competencies for health professionals

E-health is a relatively emerging field that brings together technology, public health, medical informatics and numerous other disciplines. Traditionally speaking, academic curricula for health-related degrees scarcely include specific training in e-Health. Therefore, health professionals need to find alternative lifelong training strategies to sustain their continuous professional development. We asked ourselves what e-health competencies health professionals need to provide optimal care.

Therefore, we aim to:

  • Analyse the e-health competencies addressed in undergraduate and post-graduate curricula worldwide.
  • Pinpoint the different competencies needed according to the professional role in question.
  • Identify the e-health competencies that health professionals need in specific settings.

Dr Carme Carrion

eHealth Lab

Assessing e-Health interventions

In recent years, we have seen the health sector revolutionized by the use of mobile applications (apps), sensors, wearables and other tools that have empowered patients and allowed health professionals to master health management. These are key elements in health intervention, but due to their novelty, there is not yet enough evidence supporting their validity, efficacy, security and effectiveness.

Therefore, our goals are as follows:

  • Define and develop frameworks, methodologies and tools to assess e-Health interventions.
  • Develop e-Health interventions for tackling any health condition.
  • Design decision-making support systems to empower citizens and health professionals.
  • Broaden our knowledge on implementing e-Health intervention processes and scaling them up.
  • Analyse the elements that enable e-Health interventions to have a greater social impact.

Dr Carme Carrion

Dr Marta Aymerich

Dr Noemí Robles

eHealth Lab

Information and communication technologies (ICT) applied to pain and other chronic diseases

Pain and chronic conditions are pressing issues and have an enormous impact on our society. There is also no doubt that there are very few services offering care (based on available evidence) for people that suffer from such conditions. We are working in this line with the following aims:

As you can see, we are working on several projects, but we are open to any other innovative ideas in the field. We are also accepting proposals for ICT interventions for other chronic diseases not necessarily related to pain. In sum, we welcome any ideas you may have.

Dr Rubén Nieto  eHealth Lab