The team of the project Gamblification, Youth & Digital Games, within the Learning, Media and Entertainment Research Group (GAME), is pleased to invite you to the internal seminar "Persuasion, Gaming Practices, and Ongoing Research Lines" to be held in face-to-face format on Tuesday 16 de December, at 10.30 am (CET), in Room U1.15 of Can Jaumandreu (Building U).
This seminar is conceived as a space for exchange and discussion, rather than a formal session for presenting final results. The goal is to share ongoing advances, contrast perspectives, and foster dialogue among the project team and its workstreams. Given the current stage of the project, we have more temporal flexibility, which allows us to prioritize collective reflection, methodological adjustments, and planning of next steps.
- Ricardo Carretero Vila, Design Director at Rovio | Systems & Economy Specialist in F2P games, who will present a talk focused on persuasion mechanisms from the perspective of the gaming industry.
- Gema Bonales and Salvador Gómez, professors at Universidad Complutense de Madrid, who will introduce the project Persuasive Communication in Games as a Service: Problematic Uses among Generation Z.
- Systematic literature review
- Focus groups
- Quantitative survey
- Video game analysis
- Prevention strategies
- Presentation of the Dark Eye app
Venue
Can Jaumandreu (Building U - Room U1.15)
c/ Perú, 52
08018 Barcelona
Espanya
When
16/12/2025 10.30h
Organized by
Universitat Oberta de Catalunya, Learning, Media and Entertainment Research Group (GAME)
Program
| Time | Activity | Speaker / Lead |
|---|---|---|
| 10:30 – 10:35 | Welcome and opening remarks | Coordination |
| 10:35 – 11:15 | Persuasion mechanisms from the industry perspective | Ricardo Carretero Vila (Rovio) |
| 11:15 – 11:55 | Persuasive communication in games as a service: Problematic uses among Generation Z | Gema Bonales & Salvador Gómez (UCM) |
| 11:55 – 12:00 | Break | |
| 12:00 – 12:10 | Current state of prevention plans | Mireia Ambròs & Sonia Rubio |
| 12:10 – 12:20 | Presentation of the Dark Eye application | Martí Parladé |
| 12:20 – 13:00 | Update on ongoing actions (systematic review, focus groups, quantitative study, video game analysis) | Working teams |
| 13:00 | Closing | Coordination |
We look forward to collectively reflecting on persuasion mechanisms, gaming practices, and the next research challenges of the project.