Human-Computer Interaction

Proposta de tesi Investigadors/es Grup de Recerca

User-centered interaction design

Human-computer interaction (HCI) is organized around three elements: design, technology and people. It mainly focuses on the design, development and evaluation of interactive tools and systems from a user-centred perspective. Interaction design researchers invent, design, build and test interactive systems with user-experience goals in mind. Also, user experience considers all kinds of users, including those with special needs and, consequently, taking accessible technologies, universal design and accessibility as one of its main goals. HCI research contributes in areas such as interaction design, interactive visualization and online learning as well as navigation and browsing interfaces. Existing techniques are improved and new approaches are developed in order to investigate user needs, capture and analyse user interaction, prototype interactivity, and evaluate systems usability.

Dr. Enric Mor

Dra. M. Elena Rodríguez


Human computer interaction and e-learning

In this research area special attention is paid to the relation of HCI to online learning: how content and design of educational resources, tools and environments impact learners. Learning experiences can be advanced through greater mutually beneficial contact between learning, technology and design. In the particular case of HCI and e-learning, interactive and accessible e-learning environments, learning materials and educational tools are needed. Therefore, this research focuses on the technologies needed to make e-learning interactive and accessible, their impact on learners and the interrelationship between interaction design, accessibility and learning experience.

Dr. Enric Mor

Dra. Anna Guerrero


AR interfaces

Augmented and virtual reality are having an increasing presence in our personal and social contexts. These kinds of technologies introduce their own media, built mainly from video and audio streams. Since the information carried by these media has to be accessed by people, the interface plays a key role. This research aims to define the features that must be present in an AR interface depending on different use cases.

Dr. Javier Melenchón  

Image-based automatic emotion synthesis

This proposal aims to explore the limits of emotion communication through non-facial images. It is well known that combinations of colours and textures are able to communicate different emotions, a skill mastered by graphic designers, for example, following different perception rules, like those of Gestalt. Our aim is to make computers able to synthesize images that effectively communicate specific emotions to the viewer. The results of this research will be useful for a wide range of applications, from videogames to psychological treatment, including real-time adaptation of displayed media content to users’ moods.

Dr. Javier Melenchón  

Games beyond entertainment

Even though games are often understood as mere entretaniment, they have been used beyond that goals the dawn of time. The usual scenario would be as learning tools. Lately, this facet of games as “something moret han entretainment”has became of special interest to societay and the academic communty with the growth in popularity of trends such as “serious games”, “gamification” o “gamefuil/playful design”, amongst others.

This reserach line wants to explore how tu use games in general, but specially the underlying technologies used in digital games (e.g. location based systems, AR, VR, body  interfaces, etc.), beyond entertainment. As a means to engage citizens in activites that can benefit them or even society at large. An example of this kind of initiatives would be the use of games in special training scenarios, health or smart cities.

Dr. Joan Arnedo KISON